Francesco Gerosa
Website | LinkedIn | fjgerosa@gmail.com | New York, NY
Skills
❖ Audio Workstations: Pro Tools, Ableton Live, Reaper, Logic Pro, iZotope RX
❖ Audio Plugins: Fabfilter, iZotope, Waves, Soundtoys, D16, UA, DearVR, Arturia…
❖ Audio Programming: C, C#, MaxMSP
❖ Engines: Unity, Unreal 4, Wwise
❖ Project Management: Confluence, Jira, GitHub, G Suite, MS 365
Work Experience
FREELANCE, NEW YORK, NY | 02/2021 - PRESENT
❖ Music producer, mixer, and performer for various artists including Nicolle Jadad, Matar Fuma, Les Gosses, LUXIANA.
❖ Live sound and lighting engineer at the Django jazz club.
❖ Sound Designer for an indie video game build by students accross the internet.
❖ Sound Designer for Technodramatists, a Montreal based augmented reality theatre company.
MONTREUX MEDIA VENTURES, MEDIA RIGHTS PRODUCER; MONTREUX, CH | 07/2021, 2022, 2023, 2024
❖ Negotiated and acquired televised news and press permissions of 23 (2021),
66 (2022), 74 (2023), 64 (2024) concert recordings for the Montreux Jazz
Festival.
❖ Cleared the most news clips in the festival’s 58 year history three years in a row
(2022, 2023, 2024).
❖ Updated the festival’s Rights and Clearance database with set list times, events, musician credits and rights holders information so royalties could be paid out.
❖ Managed and trained a team of two junior video editors/producers who aided in media rights collection and streaming 48 concerts live to Youtube.
THX LTD., AUDIO SPECIALIST, NEW YORK, NY | 05/2022 - 07/2023
❖ Perform critical listening of THX spatial audio software using Ableton Live, Reaper and Pro Tools as well as developing test assets in iZotope RX.
❖ Collaborate with the UI and development teams by providing feedback on new features, suggesting improvements, and bug tracking through Jira and Confluence.
❖ Develop presets and profiles for various audio software so users can more quickly tune their listening experience.
❖ Mixing and editing surround sound (7.1), stereo, and binaural material in Pro Tools.
TECHNODRAMATISTS, SOUND DESIGNER; NEW YORK, NY | 12/2021 - 05/2022
❖ Created sound design and SFX assets using Ableton Live and maintained an organised library so show runners could track progress and rapidly give feedback.
❖ Developed ideas and discussed artistic direction with both writer and director.
❖ Prepared and triggered all showtime audio elements and ran live sound using the PreSonus StudioLive 32SX console.
BENDING FAN GAME, SOUND DESIGNER; NEW YORK, NY | 02/2021 - 05/2022
❖ Designed sound effect assets for different character attacks and gameplay actions including fire, earth, air and water.
❖ Recorded and compiled vocal grunts from the game's community server and cleaned audio clips to be game ready using iZotope RX.
❖ Mixed and edited soundscapes and audio stems for promotional content on the game's social pages.
BERKLEE COLLEGE OF MUSIC, EQUIPMENT ROOM STUDENT ASSISTANT; BOSTON, MA | 01/2020 - 06/2020
❖ Managed inventory and troubleshooting of Berklee’s electronic music equipment.
❖ Taught fellow students how to use bespoke recording gear.
APPLE INC., PRODUCT SPECIALIST; BOSTON, MA | 04/2018 - 12/2018
❖ Engaged with business and retail customers to find tailored solutions to their needs and sold more than $330K worth of computer hardware, tablets, and phones.
❖ Provided low level software service, and solutions using extensive knowledge of
MacOS, iOS and WatchOS.
IMS SENSORY MEDIA, AUDIO MARKETER; WARSAW, PL | 06/2017 - 08/2017
❖ Curated over 200 hours of music playlists for a variety of clients ranging from
InterSport sporting goods stores to InterContinental Hotels, and maintained cultural sensitivity for international markets.
Education
Berklee College of Music; Boston, MA — 09/2017-05/2021
B.M. in Electronic Production & Design, Minor in Video Game Scoring
Languages
English, French, Italian, Spanish